# Character

## get\_character\_data()

This function returns stats of the current character.

#### Usage

`get_character_data()`

#### Returns

`None` or an object containing character data.

* The object can be empty.

```
{
	'server': '',
	'name': '',
	'model': 1907,
	'guild': '',
	'job_name': '',
	'region': 25000,
	'x': 6428.2373046875,
	'y': 1086.672607421875,
	'hp': 32207,
	'mp': 8744,
	'hp_max': 32207,
	'mp_max': 8744,
	'level': 110,
	'dead': False,
	'gold': 99920423940,
	'current_exp': 34360711,
	'max_exp': 4044607839,
	'sp': 997208910,
	'job_current_exp': 1698,
	'job_max_exp': 70875,
	'player_id': 33349,
	'account_id': 3,
	'locale': 22,
	'exp_ratio': 1.0
}
```

## get\_position()

This function returns the character's current position.

#### Usage

`get_position()`

#### Returns

`None` or an object containing position data.

```
{
    'region': 24744,
    'z': -52.93023681640625,
    'y': 828.7999877929688,
    'x': 6435.89990234375
}
```

## get\_active\_skills()

This function returns a dictionary of active skills.

#### Usage

`get_active_skills()`

#### Returns

`None` or a dictionary of active skills.

```
{
	5411: {
		'name': 'Increase Moving speed 100%',
		'servername': 'SKILL_MALL_MOVE_SPEED_UP_100_01'
	}
}
```

## get\_skills()

This function returns a dictionary of the players skills.

#### Usage

`get_skills()`

#### Returns

`None` or a dictionary of all the players skills.

```
{
	1414: {
		'name': 'Flame body - Extreme',
		'servername': 'SKILL_CH_FIRE_GONGUP_C_03',
		'level': 64,
		'mastery': 275,
		'cast_time': 1000,
		'cooldown': 5000,
		'duration': 617647,
		'active': False,
		'can_cast': True
	},
	1286: {
		'name': 'Grass Walk - Flow',
		'servername': 'SKILL_CH_LIGHTNING_GYEONGGONG_A_12',
		'level': 45,
		'mastery': 274,
		'cast_time': 0,
		'cooldown': 15000,
		'duration': 511849,
		'active': False,
		'can_cast': False
	},
	992: {
		'name': '4 Arrow Combo ',
		'servername': 'SKILL_CH_BOW_CHAIN_C_09',
		'level': 67,
		'mastery': 259,
		'cast_time': 561,
		'cooldown': 4000,
		'duration': 0,
		'active': False,
		'can_cast': True
	},
	7835: {
		'name': 'Anti Devil Bow - Annihilate',
		'servername': 'SKILL_CH_BOW_CRITICAL_E_06',
		'level': 100,
		'mastery': 259,
		'cast_time': 530,
		'cooldown': 4000,
		'duration': 0,
		'active': False,
		'can_cast': True
	},
	984: {
		'name': '3 Arrow Combo',
		'servername': 'SKILL_CH_BOW_CHAIN_B_09',
		'level': 45,
		'mastery': 259,
		'cast_time': 909,
		'cooldown': 4000,
		'duration': 0,
		'active': False,
		'can_cast': True
	},
	1398: {
		'name': 'Fire Shield - Phoenix',
		'servername': 'SKILL_CH_FIRE_SHIELD_A_06',
		'level': 23,
		'mastery': 275,
		'cast_time': 2000,
		'cooldown': 5000,
		'duration': 410924,
		'active': False,
		'can_cast': True
	},
	1053: {
		'name': 'Demon Soul Arrow',
		'servername': 'SKILL_CH_BOW_NORMAL_A_05',
		'level': 35,
		'mastery': 259,
		'cast_time': 0,
		'cooldown': 5000,
		'duration': 471429,
		'active': False,
		'can_cast': True
	},
	1: {
		'name': 'Normal Attack',
		'servername': 'SKILL_PUNCH_01',
		'level': 0,
		'mastery': 0,
		'cast_time': 1500,
		'cooldown': 1500,
		'duration': 0,
		'active': False,
		'can_cast': True
	}
etc...
```

## get\_mastery()

This function returns a dictionary of the players skill masteries.

#### Usage

`get_mastery()`

Returns

`None` or a dictionary of masteries.

```
{
	257: {
		'name': 'Bicheon',
		'level': 0,
		'sp': -1
	},
	258: {
		'name': 'Heuksal',
		'level': 0,
		'sp': -1
	},
	259: {
		'name': 'Pacheon',
		'level': 100,
		'sp': 13174
	},
	273: {
		'name': 'Cold',
		'level': 0,
		'sp': -1
	},
	274: {
		'name': 'Lightning',
		'level': 91,
		'sp': 4515
	},
	275: {
		'name': 'Fire',
		'level': 100,
		'sp': 13174
	},
	276: {
		'name': 'Force',
		'level': 0,
		'sp': -1
	}
}
```


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