# Movement

## move\_to(x, y, z)

Moves to the specified coordinates.

* `Z` coordinate can be 0.
* This function call will *not* wait for the character to reach the destination. This is so the threads do not block.
* This function supports moving on transports/pets.

#### Usage

`move_to(6400.0, 800.0, 0.0)`

#### Returns

`None`

## move\_to\_region(region, x, y, z)

#### Usage

`move_to_region(25000, 6400.0, 800.0, 0.0)`

#### Returns

`None`
