Movement
move_to(x, y, z)
Moves to the specified coordinates.
Zcoordinate can be 0.This function call will not wait for the character to reach the destination. This is so the threads do not block.
This function supports moving on transports/pets.
Usage
move_to(6400.0, 800.0, 0.0)
Returns
None
move_to_region(region, x, y, z)
Usage
move_to_region(25000, 6400.0, 800.0, 0.0)
Returns
None
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