Movement

move_to(x, y, z)

Moves to the specified coordinates.

  • Z coordinate can be 0.

  • This function call will not wait for the character to reach the destination. This is so the threads do not block.

  • This function supports moving on transports/pets.

Usage

move_to(6400.0, 800.0, 0.0)

Returns

None

move_to_region(region, x, y, z)

Usage

move_to_region(25000, 6400.0, 800.0, 0.0)

Returns

None

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